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Case Study: Call of Duty Black Ops 4
Matt | 20 October

Zombies! They are the undead gift that keeps on giving. The latest installment in the Call of Duty game series

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Heartwood Soundware
Matt | 20 October

For a long time now, Jonathan Sharp has been a key member of my demo writing team. He’s written some

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Detroit: Become Human
Matt | 17 October

One of the most extraordinary games of recent times has to be Detroit: Become Human. An exploration of the consequences

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American Horror Story
Matt | 17 September
Came across this great in-depth video on the Film Music Media youtube channel, featuring Emmy award-winning composer Mac Quayle taking
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Case Study: Black Earth Rising
Matt | 15 September

A few years ago, when I first started becoming obsessed with Scandi Noir, there was one series that really inspired

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Midge Ure: Orchestrated
Matt | 6 September

Picture the scene… It’s 1984. There’s a distinct crackle as the needle lowers onto the old record deck in a

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Uno LX Protozoa
Matt | 5 September

Having had a lovely time programming TAL Uno LX for Vulcan last year, it was only a matter of time

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Case Study: Unforgotten 3
Matt | 14 August

Having made a handful of sounds for the first series of Unforgotten, I was delighted when Michael Price contacted me

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Zebra Minima
Matt | 25 July

Sometimes I actually listen to my customers, and one of the most common requests I’ve had is for a collection

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Zebra Minima Teaser
Matt | 23 July

Teaser trailer for the new Zebra Minima soundset.

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Time & Space Interview
Matt | 6 July

The guys at Time & Space recently asked me a few questions about how I got into synth programming, what

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Summer Sale 2018
Matt | 3 July

It’s that time of year again! The sky is blue, the insects are angry and people’s hideous feet are exposed

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