Author: Matt

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Case Study: Star Citizen

  11.07.2016   Matt   Bespoke   4 Comments

Pedro Camacho and I have been talking forever about working together on Star Citizen, and finally got the chance to do so when he was commissioned to write a chunk

U-he Synth Contest

  26.06.2016   Matt   Competitions, News   8 Comments

[UPDATE: THIS COMPETITION IS NOW CLOSED] I am extremely excited and pleased to be able to announce that I have teamed up with amazing synth and effects developers u-he and

Maze Runner & Daredevil

  23.06.2016   Matt   News, Sound Design, Spotted   No comments

I’ve been chatting recently with ace composer, John Paesano, and he was kind enough to reveal he’s been using my sounds on a number of projects. In particular he mentioned

Humankind Re-released

  14.06.2016   Matt   News, Releases   No comments

Back in Christmas 2013, I decided to ‘pay something back’, as it were, by raising some money for one of my favourite charities, Oxfam. I did this by releasing four

Ferox Patch Fix

  4.06.2016   Matt   News, Sound Design   No comments

Thanks to a couple of kind customers, a small error has been found on two of the patches in Omnisphere Ferox. Well, it’s only a problem if you don’t also

Omnisphere Ferox

Channelling Trent Reznor and Atticus Ross. That was my remit for Omnisphere Ferox. Ever since they first collaborated with David Fincher on the Oscar-winning score for The Social Network, Reznor